jamespond Posted October 2, 2003 Posted October 2, 2003 A character has been modeled walking (using key frames) in 3d Max. I have convertered the 3ds file to an Xfile. When I try to animate the character walking in my game using key frame animation, the animation sequence will not work. I do not now whether it is the model itself, or the converter i am using does not export the animation options set in max. Please help thank u. Quote
*Experts* Nerseus Posted October 2, 2003 *Experts* Posted October 2, 2003 Can you post your test project with the animated .x file? Try converting to a text .X file rather than the default binary version (it's a command line option, I believe, of the conv3ds tool). Then you can look at the x file in a text editor and see if you spot the animation data (they keyframes). Compare to the tiny.x file that comes with the DX SDK (I think it's tiny.x, that contains the walking animation). -Nerseus Quote "I want to stand as close to the edge as I can without going over. Out on the edge you see all the kinds of things you can't see from the center." - Kurt Vonnegut
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