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Posted
I'm making a Tetris style game, and I'm thinking of making these as the blocks that fall (they'll be in shapes of course like Z shape, L shape, etc). Obviously looking at the graphics I'm not going for a total Tetris clone. :P I need some input.. good, bad, suck, wth am I thinking? etc.. They're 32x32 pixels too btw.

blocks.bmp

Gamer extraordinaire. Programmer wannabe.
  • *Experts*
Posted

I suppose it's no accident they look like the four elements.

They're ok graphics but do they relate in some meaningful way to the shapes and your game theme?

I'm not much of a gamer. A simple tetris clone wouldn't catch (or hold) my attention. Some unique graphics are great, but a unique theme or unique shape/fill scheme would be even better.

 

 

Jon

Posted

I've just used the Tetris idea as a bases for my game. The goal of the game will be different and it won't exactly be Tetris either.

 

In any case, yes there's a reason why the blocks are the four elements. That actually pleases me that you were able to tell from just a glance.

 

Any further thoughts for improvement? It's a tad hard to make blocks look exciting. I could post the larger version of the images if that'll help, but I figured it'd be better to see them at game size then the size I built them at (which was 96x96 btw)

Gamer extraordinaire. Programmer wannabe.
  • *Experts*
Posted

Hey wyrd, you might consider a skin effect? Many user choices. In Tetris it's only important that they match, right? How about cars or homes or faces or...fish :-). Glass looking blocks with reflections, shaped blocks on some neutral square ie circle 3D shape on square background...

 

Some of my underwater photos would work very well in your format.

 

Dan

Member, in good standing, of the elite fraternity of mentally challenged programmers.

 

Dolphins Software

Posted
Hmm.. maybe a skin option of some sort could be used, but not for the blocks. The idea behind the game is Tetris, but it's not really Tetris anymore. So the blocks need to stay the four elements. Yes I know it's fairly cheesy, but this is my first game and I'm trying not to complicate things to much. :)
Gamer extraordinaire. Programmer wannabe.
Posted

I like those graphics but I think you should spend more time with the game logic.

 

I'm waiting to see your game wyrd.

Posted

Those images are cool I would deafeanetely use them. You can use GDI+ to draw them, and if the user wants to change them(say classic style bricks) you can just change the images that your procedure draws. Pretty easy. What type of API were you planning on using? GDI or DirectX?.

 

Note: You are not alone! I am a avid gamer I have just completed Legend of Zelda: Link to the Past for Gameboy Advance and I am still working on xenosaga for PS2, and im the same age as you! (I believe you said you were 22 in one of you other post)

When in doubt.... use the sledge Hammer!!
Posted

JCreationsInc:

I'm using GDI+. I see no reason to dive into DirectX until I get to the more complex games. Especially since my math skills lack, I have no right doing 3D graphics just quite yet. :) It'll be a year before I can get my math skills up to that level. There's always of course DirectDraw, but still won't be needed until later. If I can't make a simple 2D game run efficiently with GDI+ then I'm doing somethin' wrong.

Gamer extraordinaire. Programmer wannabe.
Posted
GDI+ would be the best route for a quick game, and directdraw would be the next level. A 3d tetris would be cool, and I know they have made 3d tetris before but I never played them.
When in doubt.... use the sledge Hammer!!

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