ThePentiumGuy Posted July 1, 2003 Posted July 1, 2003 i have this done in GDI+ all it is, is just some character moving around, but can someone convert it to DX in VB.NET :) Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
ThePentiumGuy Posted July 2, 2003 Author Posted July 2, 2003 my attachment didn't show up.. odd Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
ThePentiumGuy Posted July 2, 2003 Author Posted July 2, 2003 argh.. its not working!! it says attachment successfully added, but its not working! Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
*Experts* Nerseus Posted July 2, 2003 *Experts* Posted July 2, 2003 Make sure it's a zip file with no binaries (no EXE or DLL etc). -Ner Quote "I want to stand as close to the edge as I can without going over. Out on the edge you see all the kinds of things you can't see from the center." - Kurt Vonnegut
ThePentiumGuy Posted July 2, 2003 Author Posted July 2, 2003 (edited) ok.. last time.. i hope this works :) i deleted the EXE in the binary ;) edit: Removed obj folder (contains EXE) and the PDB file from the bin folder (just debug information)adamrpg.zip Edited July 2, 2003 by Nerseus Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
*Experts* Nerseus Posted July 2, 2003 *Experts* Posted July 2, 2003 It didn't work for me (problems playing the MIDI file), but after I commented it out, it worked just fine. I wouldn't worry about using DirectX at this point. The code is very small though, so converting yourself should be quite easy AND if you really want to use DirectX you'll have to get your hands wet sometime. Why not now? Check out DirectX4VB.com for samples in DirectX9. Plus there are a number of attachments on this board as well. -Nerseus Quote "I want to stand as close to the edge as I can without going over. Out on the edge you see all the kinds of things you can't see from the center." - Kurt Vonnegut
ThePentiumGuy Posted July 2, 2003 Author Posted July 2, 2003 hehe.. actually that was a test program, my real program was going slow, and the way i learn is if someone fixes it for me, for instance.. when Mutant (http://www.directx4.net/forum) fixed my mario game to be flicker free, he did it in GDI+, after that, i learned GDI+.. so im just wondering if somebody can do this in directX? btw, what problems were there in playing the MIDI, can u fix the code and post it? Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
*Experts* Nerseus Posted July 2, 2003 *Experts* Posted July 2, 2003 It halts on the line: lRet = mciSendString("open sequencer!" & MidiFile & " alias midi", "", 0, 0) Maybe the file isn't found (though it's in the bin folder)...? -Nerseus Quote "I want to stand as close to the edge as I can without going over. Out on the edge you see all the kinds of things you can't see from the center." - Kurt Vonnegut
ThePentiumGuy Posted July 2, 2003 Author Posted July 2, 2003 i dunno it works for me.. try it on a different PC or somethign, or try playing the midi file manually btw, can u make my prog to DX Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
Leaders snarfblam Posted July 7, 2003 Leaders Posted July 7, 2003 I don't understand how you can just pop into a forum and say "hey, can you convert my program into directx" and expect someone to just do it. I'm not trying to insult you, but it strikes me as childish of you when someone says "the midi wouldnt play" and you reply "oh, well can you fix it for me and post it?" If you want a game programmed in direct-x, you really have to learn directx for yourself. You can't expect someone else to just do it for you. You can learn from tutorials, or from other people's source. I learned alot about directdraw recently (in the past week) at Directx4.net, and from the source for tetris found in this directx forum. I am already started on a scrolling Zelda-style rpg. Maybe I'm wrong, but it seems to me you ought to do your dirty work for yourself instead of expecting others to (unless you pay them). It's hard to find decent documentation on managed directx but if I can do it, you can too. Quote [sIGPIC]e[/sIGPIC]
Frasse Posted July 21, 2003 Posted July 21, 2003 Actually moving up to Direct X is quite a step. Adding a dubble buffer to a GDI+ code isn't changing the whole architecture of the code, wich DX would. So it wouldn't help you if someone rewrote your game in DX because not a single line would be the same and you wouldn't understand it more then the tetris code or any other source you could get your hands on. /Frasse Quote
ThePentiumGuy Posted July 21, 2003 Author Posted July 21, 2003 thanks for telling me, i always thought that DX was simple.. i looked at DirectX4.net and realized that DX had a lot to do with your hardware.. thanks guys Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
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