steved Posted May 2, 2003 Posted May 2, 2003 Hey guys, I'm taking a class this summer for kicks. It has a large 3D animation project associated with it, and I'm gonna kick it Robert Frost and do it in C#/DX9. :) The recommendation(s) are Java/C++/Java3D/OpenGL... nuts to that. Has anyone read any good DirectX 9 books? I'd wait until July for Microsoft's, but the majority of the project will be completed by then. Thanks! .steve Quote zig?
*Experts* Nerseus Posted May 3, 2003 *Experts* Posted May 3, 2003 I think there's only one or two books out for DX9 right now, not much of a choice if you really want a book. I'd start by creating a project from the New Project wizard. It creates a Direct3D project with a TON of source code. I'd look through there, should take a few weeks to get a good feel for it if you really look at what's going on and look up the functions in the help file. It's a start anyway. -ner Quote "I want to stand as close to the edge as I can without going over. Out on the edge you see all the kinds of things you can't see from the center." - Kurt Vonnegut
Xenocaster Posted May 21, 2003 Posted May 21, 2003 (edited) I think there's only one or two books out for DX9 right now, not much of a choice if you really want a book. I'd start by creating a project from the New Project wizard. It creates a Direct3D project with a TON of source code. I'd look through there, should take a few weeks to get a good feel for it if you really look at what's going on and look up the functions in the help file. It's a start anyway. -ner This is horrible for me. I have just learned how to program in C# as a beginner and now I want to make a C#/Dx9 3D space game but there are no books and no projects associated with it on the Internet. Would you know of any projects? A book would be good but mabey not good enough for a full project. Edited May 21, 2003 by Xenocaster Quote
AndreRyan Posted May 22, 2003 Posted May 22, 2003 There are very few tutorials for C# and DX 9. You could try looking at tutorials for DX8 in C++ because the syntax is very similar and most of 8 can be applied to 9. Quote .Net allows software to be written for any version of Windows and not break like Unmanaged applications unless using Unmanaged procedures like APIs. If your program uses large amounts of memory but releases it when something else needs it, then what's the problem?
Xenocaster Posted May 22, 2003 Posted May 22, 2003 There are very few tutorials for C# and DX 9. You could try looking at tutorials for DX8 in C++ because the syntax is very similar and most of 8 can be applied to 9. I guess that's a good idea. I could look at a C++ DX8 source and learn from that. I hope someone starts something in C#/DX9 soon though. Thanks. Quote
ThePentiumGuy Posted June 9, 2003 Posted June 9, 2003 I guess that's a good idea. I could look at a C++ DX8 source and learn from that. I hope someone starts something in C#/DX9 soon though. Thanks. for VB.NET try .NET game programming with DirectX 9 Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
hog Posted June 10, 2003 Posted June 10, 2003 for VB.NET try .NET game programming with DirectX 9 Yes, this book has be glued to it.......great fun!!! Quote My website
aewarnick Posted June 17, 2003 Posted June 17, 2003 This might help: http://www.kuhnstall.de/tutorials/dx9sharp1.html Quote C#
ThePentiumGuy Posted June 17, 2003 Posted June 17, 2003 yea dude, that sites cool.. i just with they made something like that for vb.net Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
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