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I am using VB.NET 2003 and need to access all the data that comes from the X file i am loading into the program. I am using the load mesh from file method for DirectX 9. Once i get that complete i know i can access the materials and textures assoc. with the mesh objects. What i need to do i get those material vertices from the X file so i can lay my own new texture and materials, as so i can apply a bump map to the individual objects. Can this be done with directX and if so how or where do i go within DirectX to access that data that is already stored in the X file, and also i would think that data is already loaded somewhere since the DirectX would have to parse the file to be able to load the mesh in the first place.

 

Any help would be great

  • 2 years later...

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