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Playing Multiple Wav Files Using Directsound without Delay


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Hi, I need to play multiple wave files using directsound or any other method. My application is similar to this: http://msdn.microsoft.com/en-us/library/ms973091.aspx, where i need to create beats. The problem is that when I play two or more sounds, there will be some delay between both files. The program provided in that link does not have any delays present when more than 1 file is played but I couldn't understand the coding since it is extremely difficult and im just a beginner. Is there a way to remove the delay completely? I am using the following method:

 

 

           var dev = new Device();
           dev.SetCooperativeLevel(this, CooperativeLevel.Priority);
           MemoryStream ms = new MemoryStream(Sample1);
           SecondaryBuffer sound = new SecondaryBuffer(@"C:\1.wav", dev);

           var dev1 = new Device();
           dev1.SetCooperativeLevel(this, CooperativeLevel.Priority);
           MemoryStream ms1 = new MemoryStream(Sample2);
           SecondaryBuffer sound1 = new SecondaryBuffer(@"C:\3.wav", dev1);

           var dev2 = new Device();
           dev2.SetCooperativeLevel(this, CooperativeLevel.Priority);
           SecondaryBuffer sound2 = new SecondaryBuffer(@"C:\VEE Bassdrum 012.wav", dev2);

           sound.Play(0, BufferPlayFlags.Default);
           sound1.Play(0, BufferPlayFlags.Default);
           sound2.Play(0, BufferPlayFlags.Default);

 

I also converted the wavefiles to streams and played them using memorystream but the delay is the same.

 

Thanks!

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