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Posted
I have a car model and i want to rotate it's wheels when car is moving but i don't know how can i do this. I found some examples about skinned mesh but is it the only way animating meshes in directx? Can't i easily rotate a part of mesh without bone system? And is there a any good tutorial about animating meshes in c#? Thanks.
  • 1 month later...
Posted

When drawing the mesh just draw the subsets seperatly then all you need to do is apply a seperate rotation transform to the wheel subsets and you don't need to have animation.

 

it works cos i've done it.

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