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I've just gone through every single DirectX thread on this forum (took a few hours).

The thread that came closest to the code I was looking to find out something about was this "Skinned Mesh Animation" thread:

http://www.xtremedotnettalk.com/showthread.php?t=91054

 

Although its pretty old there doesn't seem to be any newer thread along the same lines..

The thing is the thread ends with post that hints that there is some working code off site but no direct link was given:

http://www.xtremedotnettalk.com/showpost.php?p=445978

 

After over half an hour of doing Italian translating I think I found the page being referenced:

http://translate.google.com/translate?hl=en&sl=it&tl=en&u=http%3A%2F%2Fwww.robydx.altervista.org%2FDirectX9%2FDirect3D9Less43.htm

 

It contains links to three code files:

newSkinMesh.zip

newSkinMeshUpdate.zip

multiSkinMesh.zip

 

Hopefully someone someday will post something more updated that finally explains the mystery of how Microsoft's "tiny.x" model was created and how the code that makes it work so well can be more generalized to work with other types of 3D skinned mesh models from Maya, MilkShape, and Blender.

 

Until then I guess this seems to be the best code out there -- unless someone can come up with something better (a tutorial link on advanced skinned mesh animation would be really great if anyone has got one).

I am not connected with the site in question..I just hope this save someone else the time (and headache) it took to get past the translation barrier and the "non-linking" link.

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