Zviri Posted August 16, 2009 Posted August 16, 2009 Hi I'm making an program using Microsoft Visual c# 2008 EE / directX sdk 2008 (november) the program is working great but on many other computers mostly with integrated graphic cards the program breaks down and it isn't working until I stop using z-buffer which I need.... I tried to create a device : deviceType.Reference instead deviceType.Hardware but it is still the same. Is there anithing I can do with that? thx if it is necessary I can upload the whole code / project Quote
Zviri Posted August 17, 2009 Author Posted August 17, 2009 update Ok I can fix it when I use deviceType.Reference but then it is needed to be a directX SDK installed on the computer and that's not very applicable. thx Quote
Administrators PlausiblyDamp Posted August 17, 2009 Administrators Posted August 17, 2009 Re: update It could be a driver issue on the target machine - have you tried updating the drivers on one of the failing machines just to see if this fixes the issue? Quote Posting Guidelines FAQ Post Formatting Intellectuals solve problems; geniuses prevent them. -- Albert Einstein
Zviri Posted August 17, 2009 Author Posted August 17, 2009 yes, but no change, I've tried to use different frameworks 2.0 , 3.0, 3.5 different versions of directX but no use Quote
Leaders snarfblam Posted August 17, 2009 Leaders Posted August 17, 2009 What happens when the app fails? Are you given an exception? Does it have a DirectX error code? Quote [sIGPIC]e[/sIGPIC]
Zviri Posted August 18, 2009 Author Posted August 18, 2009 Ok I've fixed it. It was a very trivial mistake I didn't set the BackBufferFormat , with a 16 bit R5G6B5 format it works perfectly Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.