Fabian_Russ Posted November 27, 2008 Posted November 27, 2008 Hey, I was trying to make a game like Pokemon. This game has nice animations and when running. I need to hit a collision and stop, and face the direction that I was previously running, and THEN have the ability to hit a diffrent arrow key and go a diffrent direction. I fail to figure this out. I get hung.. This : If Ctl.Bounds.IntersectsWith(Player.Bounds) doesn't do what I want it to do.. When I collide I get stuck.. Any help would be very appreciated! Quote
Nate Bross Posted December 1, 2008 Posted December 1, 2008 once that condition is true; you have an intersection; so you need to then move the objects next to each other and stop the movement. You'll need to detect the collision, then move the objects next to each other. Quote ~Nate� ___________________________________________ Please use the [vb]/[cs] tags on posted code. Please post solutions you find somewhere else. Follow me on Twitter here.
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