sas1992 Posted October 9, 2008 Posted October 9, 2008 [source] #include "stdafx.h" #include <windows.h> #include <windowsx.h> #include <d3d9.h> // define the screen resolution and keyboard macros #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) #define KEY_UP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1) // include the Direct3D Library file #pragma comment (lib, "d3d9.lib") // global declarations LPDIRECT3D9 d3d; // the pointer to our Direct3D interface LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class // function prototypes void initD3D(HWND hWnd); // sets up and initializes Direct3D void render_frame(void); // renders a single frame void cleanD3D(void); // closes Direct3D and releases memory // the WindowProc function prototype LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HWND hWnd; WNDCLASSEX wc; ZeroMemory(&wc, sizeof(WNDCLASSEX)); wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = (WNDPROC)WindowProc; wc.hInstance = hInstance; wc.hCursor = LoadCursor(NULL, IDC_ARROW); // wc.hbrBackground = (HBRUSH)COLOR_WINDOW; // not needed any more wc.lpszClassName = L"WindowClass"; RegisterClassEx(&wc); hWnd = CreateWindowEx(NULL, "WindowClass", "Our Direct3D Program", WS_EX_TOPMOST | WS_POPUP, // fullscreen values 0, 0, // the starting x and y positions should be 0 SCREEN_WIDTH, SCREEN_HEIGHT, // set the window to 640 x 480 NULL, NULL, hInstance, NULL); ShowWindow(hWnd, nCmdShow); // set up and initialize Direct3D initD3D(hWnd); // enter the main loop: MSG msg; while(TRUE) { DWORD starting_point = GetTickCount(); if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } render_frame(); // check the 'escape' key if(KEY_DOWN(VK_ESCAPE)) PostMessage(hWnd, WM_DESTROY, 0, 0); while ((GetTickCount() - starting_point) < 25); } // clean up DirectX and COM cleanD3D(); return msg.wParam; } // this is the main message handler for the program LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_DESTROY: { PostQuitMessage(0); return 0; } break; } return DefWindowProc (hWnd, message, wParam, lParam); } // this function initializes and prepares Direct3D for use void initD3D(HWND hWnd) { d3d = Direct3DCreate9(D3D_SDK_VERSION); // create the Direct3D interface D3DPRESENT_PARAMETERS d3dpp; // create a struct to hold various device information ZeroMemory(&d3dpp, sizeof(d3dpp)); // clear out the struct for use d3dpp.Windowed = FALSE; // program fullscreen, not windowed d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; // discard old frames d3dpp.hDeviceWindow = hWnd; // set the window to be used by Direct3D d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; // set the back buffer format to 32-bit d3dpp.BackBufferWidth = SCREEN_WIDTH; // set the width of the buffer d3dpp.BackBufferHeight = SCREEN_HEIGHT; // set the height of the buffer // create a device class using this information and the info from the d3dpp stuct d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev); return; } // this is the function used to render a single frame void render_frame(void) { // clear the window to a deep blue d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0); d3ddev->BeginScene(); // begins the 3D scene // do 3D rendering on the back buffer here d3ddev->EndScene(); // ends the 3D scene d3ddev->Present(NULL, NULL, NULL, NULL); // displays the created frame on the screen return; } // this is the function that cleans up Direct3D and COM void cleanD3D(void) { d3ddev->Release(); // close and release the 3D device d3d->Release(); // close and release Direct3D return; } [/source] I'm getting following error with the above code Compiling... DX.cpp Linking... ..\Program Files\Microsoft DirectX SDK (November 2007)\Lib\x64\d3d9.lib : fatal error LNK1113: invalid machine type Error executing link.exe. DX.exe - 1 error(s), 0 warning(s) I have included "lib and include directx directories" in the project. Pls tell me abt this error and how to correct it. Any help will be appreciated Quote
Nate Bross Posted October 9, 2008 Posted October 9, 2008 it looks like you referenced the x64 Direct X libraries -- are you on a windows 64bit machine? Quote ~Nate� ___________________________________________ Please use the [vb]/[cs] tags on posted code. Please post solutions you find somewhere else. Follow me on Twitter here.
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