GDT Posted October 6, 2006 Posted October 6, 2006 I'm a former C++ programmer, and I'm not used to events (unless they existed in C++ and I didn't know, in which case I never used them). Anyways, in a DirectX program, their seems to be two main objects that create events: the window (form) and the Direct3D device. Usually, you "Application.Run(theWindow)", and I've been doing my Direct3D updating in the "Application.Idle" event. So, I'm curious, how are all these events usually controlled by DirectX programs? Quote
Grasshopper-NET Posted October 26, 2006 Posted October 26, 2006 (edited) First do you know how events work? If not you can read this page. DirectX has it's own set of events that apps would hook into. DX fires the events and your app would respond to them. Edited October 27, 2006 by Grasshopper-NET Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.