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Posted

Hi all,

I'm struggling to create a generic mesh class which will load a mesh, apply the materials and also allow for an effect file to be rendered too. Has anyone done anything like this before?

  • 3 months later...
Posted (edited)
Hi all,

I'm struggling to create a generic mesh class which will load a mesh, apply the materials and also allow for an effect file to be rendered too. Has anyone done anything like this before?

 

Yes. How far along in the code are you? This would help with a starting point.

Edited by Grasshopper-NET
Posted
Yes. How far along in the code are you? This would help with a starting point.

 

I have amended the way that I render the engine and have forced everything down the route of shaders which has resolved the issue.

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