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  • *Gurus*
Posted
If you're using Graphics.DrawImage to draw them, you could use the ImageAttributes class together with a ColorMatrix to give the second one an alpha component of 0.5. That way, you'd see right through it to the first.

MVP, Visual Developer - .NET

 

Now you see why evil will always triumph - because good is dumb.

 

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Posted

I have used alpha properties to draw over the basemap. However, I am adding other details outside of the basemap region on another bitmap image. Then I would like to overlay the first image over the next. I have to overlay because the first bitmap has the dimensions of the basemap-file (bmp file); and I am unable to change the bitmap size at runtime.

 

Thanks.

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