EFileTahi-A Posted February 4, 2006 Posted February 4, 2006 I though this was easy, but now that I tryed to scale a texture, I simply can't do it... Is the scale thingie done inside the Sprite.Draw2D() parameters? Quote
EFileTahi-A Posted February 7, 2006 Author Posted February 7, 2006 I mean using DirectX... I post this in the wrong place, I would be glad if this thread could be transfered to the DX section. Thank you. Quote
Nate Bross Posted February 7, 2006 Posted February 7, 2006 Just posted in your other thread, about scaling, try this article, haven't looked deep into it, but it should hopefully get you started in the right direction. http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfsystemdrawingtexturebrushclassscaletransformtopic.asp Quote ~Nate� ___________________________________________ Please use the [vb]/[cs] tags on posted code. Please post solutions you find somewhere else. Follow me on Twitter here.
EFileTahi-A Posted February 9, 2006 Author Posted February 9, 2006 Hi Nate, I know how to resize bitmap objects, but I was refering about scaling DirectX.Texture objects directly, bacause, using bitmaps for scalling and them having to convert them to DX.Textures is a FPS killer (I tryed this already). :( Quote
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