Administrators PlausiblyDamp Posted January 19, 2006 Administrators Posted January 19, 2006 If you are using an EoB style engine where everything is done as a grid with no inbetween steps and 90 degree turns then all scaling values will be fixed as will all other transformations. Also depending on what technology you are using to draw to the screen this functionality may be provided for you. Quote Posting Guidelines FAQ Post Formatting Intellectuals solve problems; geniuses prevent them. -- Albert Einstein
Cags Posted January 19, 2006 Posted January 19, 2006 Didn't we just skip backwards in the conversation here? Drawing the thousands of tiles required would certainly be time consuming, but I thought the whole point of that was to avoid the complexities of manipulating the images. Whilst it's true the camera angle being fixed is a big help, drawing the oddshaped tiles still wouldn't be easy using GDI (which i got the impression is what will be used). Especially as the brightness of the textures are also altered. Whilst its true you could probably achieve this effect using GDI, it will take a pretty capable programmer to achieve a decent effect. Quote Anybody looking for a graduate programmer (Midlands, England)?
Leaders snarfblam Posted January 19, 2006 Leaders Posted January 19, 2006 If we are using DirectX, there is no problem using a single texture. On the other hand, GDI+ can scale, skew, and rotate images. It can not perform the distortions necessary to create the effect of a perspective. Besides, doing it the pre-rendered way is old school, and cool, and stuff. It's got more EOB spirit. Quote [sIGPIC]e[/sIGPIC]
EFileTahi-A Posted January 20, 2006 Author Posted January 20, 2006 (edited) Ok the EOB engine is on the works... I will make both GDI+ and DirectX versions... Hopefully, I will finish the GDI+ version this weekend... Edited January 20, 2006 by EFileTahi-A Quote
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