zeldafreak Posted November 2, 2005 Posted November 2, 2005 If you've ever played a first-person shooter, especially if you turned off clipping, you'll understand what I mean. I want to be able to rotate the camera based on input from the mouse, and move forward in the direction the camera is facing. I have searched all over, unable to find this information; thank you for helping. ~ZeldaFreak Quote
Nate Bross Posted November 2, 2005 Posted November 2, 2005 This my friend, is a very complex topic. This may be helpful. Additionally you will need to setup a ThreeD scene with several objects, (meshes or ThreeD models) otherwise you will not even know if your mouse movement is working. Quote ~Nate� ___________________________________________ Please use the [vb]/[cs] tags on posted code. Please post solutions you find somewhere else. Follow me on Twitter here.
IngisKahn Posted November 8, 2005 Posted November 8, 2005 Why not start with the DX Sample Framework's camera? Quote "Who is John Galt?"
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.