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Xtreme .Net Talk

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  • *Experts*
Posted

whaddya think?

 

I'd think that if you don't even know what language to use, you shouldn't be writing a game, especially an RPG-style. especially an "RPG-style" game. I'd learn some basic programming, then maybe code a game that says "pick a number between 1 and 10... higher... lower... higher... you got it!", then move onward...

 

:)

 

-Nerseus

"I want to stand as close to the edge as I can without going over. Out on the edge you see all the kinds of things you can't see from the center." - Kurt Vonnegut
Posted

O_O

 

pick a number? i did that in basic script six years ago.... :P

 

it's not like we're going into this unprepared. we've concepts for art, plot/character development, items, etc, etc, etc.

 

"rpg-style" was probably an incorrect choice of words on my part... it'll be an mmorpg... so not quite an rpg in the single-player-console-game sense.... i knew what i meant. :P

 

so, to rephrase my question, what do you think would be some advantages to doing the game in C++? C#? what about disadvantages?

  • *Gurus*
Posted

If you are sufficiently prepared and have sufficient knowledge of both languages, then there isn't much difference either way. Both languages are equally capable of accomplishing what you want.

 

An application written for .NET will probably be developed quicker than using C++, but will probably run slightly slower and start slower. You can target any version of DirectX with C++, but only DirectX 9 from .NET.

MVP, Visual Developer - .NET

 

Now you see why evil will always triumph - because good is dumb.

 

My free .NET Windows Forms Controls and Articles

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