JohnFricker Posted July 14, 2005 Posted July 14, 2005 (edited) I've got an object which has no textures and one transparent section. How do I make it so that when this object is loaded in DirectX the transparent section shows? Thanks John Edited July 14, 2005 by JohnFricker Quote
Machaira Posted July 14, 2005 Posted July 14, 2005 Check my tutorial here. Hopefully this is what you mean. Quote Here's what I'm up to.
JohnFricker Posted July 14, 2005 Author Posted July 14, 2005 Not really, no. I've got an X file with no textures which when loaded into Caligari's Truespace 6.5 it shows as http://objects.3d-reality.com/pp16.jpg (it was originally from a 3D Chat program called Active Worlds - but I modified the object so it is an X file). Basically when I load it, it has no transparency. Only though creating a texture did it have any visual elements at all (the texture is white) Quote
Machaira Posted July 15, 2005 Posted July 15, 2005 I'm still not quite following you. When you load the mesh in your app how does it look different from how it appears in Truespace? Quote Here's what I'm up to.
JohnFricker Posted July 15, 2005 Author Posted July 15, 2005 The glass isn't transparent as it is in TrueSpace Quote
DrunkenHyena Posted July 15, 2005 Posted July 15, 2005 In Truespace, is it set as transparent via a material, a texture, or vertex colouring? You need to make sure the same thing is happening in D3D. Quote
JohnFricker Posted July 15, 2005 Author Posted July 15, 2005 Hmm. Well it seems to be material because when I load the object the material loaded has ALPHA as 0.5 ish...approximately what I set in TS. John Quote
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