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Hi everyone who cares to read this post!!

I have a very strange problem: I created a mesh of a tank in blender and loaded it to my app. then I calculated a BoundingBox (using Geometry.BoundingBox method) and rendered it, strangely enough the box didn't bound the mesh and was offseted about a third in t z and x directions,

Has any 1 encontered such a problem?

 

more strange is the fact that a diffrent mesh resulted in a proper bounding box

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