kabuki1974 Posted July 3, 2005 Posted July 3, 2005 Hi everyone who cares to read this post!! I have a very strange problem: I created a mesh of a tank in blender and loaded it to my app. then I calculated a BoundingBox (using Geometry.BoundingBox method) and rendered it, strangely enough the box didn't bound the mesh and was offseted about a third in t z and x directions, Has any 1 encontered such a problem? more strange is the fact that a diffrent mesh resulted in a proper bounding box Quote
akuehn3000 Posted July 7, 2005 Posted July 7, 2005 I think you should center the meshes' pivot in blender to get a correct result with boundingbox or bounding sphere. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.