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Hello!

 

I am looking for some working examples of Frustum and Portal Culling in DotNet (Managed Direct3D),

I however have not been able to construct the code on my own (never works for some reason) thus

I have come to the conclusion I need some code some elses thats working (C# or VB.NET in paticular), I have looked through the Axiom3D code but no luck, the code

seems to be too large and complex to learn out of.

 

My ultimate goal is to build a Tomb Raider (The original series, 1-5) like engine which heavily relies on

rooms linked together by portals.

 

If somebody could please point me in the right direction, I will be eternally grateful :D

 

(Remember: Managed code, I might be doing it wrong but code from other langagues

doesn't seem to work, perhaps Managed DirectX handles things differently?)

 

Thanks a bunch!

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