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Hi there

I am currently looking for ways to save a DirectX/Direct3D surface to a file. I searched the web and found some examples that used SurfaceLoader.Save(). So far so good.

 

But then I tried to use it in my program, but it says that SurfaceLoader don't exist in Microsoft.DirectX.Direct3D. The same with ImageFileFormat.

 

I use VB.NET and DirectX 9c (dec 2004), and I begin wondering that these two classes I seek is either deleted or renamed. What do I do wrong? Can anyone help me? I have implemented both Microsoft.DirectX and Microsoft.DirectX.Direct3D in my program.

 

//theHollow

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