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Hi

 

I trying to set the texture to a cube, but when I render it the box just gets the textures main color.

 

I use the following code to create and set the texture to the box

 

 

Mesh = Mesh.Box(Device, SizeX, SizeY, SizeZ) 

Texture = TextureLoader.FromFile(Device, CurDir() & "\Textures\" & TexturePath, 0, 0, 0, 0, Format.Unknown, Pool.Default, Filter.Linear, Filter.Linear, Color.Blue.ToArgb)

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