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Hello, my name is Jimmy I have an idea for a project I would like to

start a project in which I will need much help however I would like to

see if there is enough potential intrest in starting a project of this size.

 

Unlike the direct Unmanaged C to Managed C++ port of Quake 2 by

Vertigo Software (http://www.vertigosoftware.com/Quake2.htm)

I want to create a .NET wrapper around the Quake 2 Engine so that it

can be accessed from C#, J# or VB.NET (or any other .NET language for that matter),

the only problem is that I'm exactly what you might call skilled in C++ and

I don't know much about the Quake code talk about creating a managed

wrapper.

 

In a nutshell, the purpose of such a project would aim to create a set of

classes and other things as needed that would grant a great amount

of access to the Quake engine thus we have a first-person-game-engine

(if you wanna use that term) for DotNET.

 

I myself am skilled in PHP, Visual Basic, and DotNET

(VB.NET and a little bit of C#), I have used computers for a long time so

I pretty much know the ins and outs of how they work and I have experience

in both the Windows and Linux operating systems.

I also have a little bit of experience with the Half-Life [1] SDK.

 

Is this possible to do this with Quake? Thanks!

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