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Posted

the structs

struct VECTOR

{

float x,y,z,w;

};

and/or

struct VECTOR

{

union

{

float v[4];

struct{float x,y,z,w;};

}

}

the challange so that x ( and v[0]) are alligned to a 16 byte boundary but y,z,w are not (come 4 bytes (1 float) after the previous variable) resoning being so that they can be copied into a XMM registry faster by using MOVAPS instead of MOVUPS. any ideas?

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