Ming_Lei Posted November 23, 2004 Posted November 23, 2004 I like to create a 3D world editor. In the form the DirectX has to be mixed with various control objects like buttons, comb boxes, ect. What is the best way of creating such environment? Should I (and how) separate the DirectX drawing into a separated user control? - Thanks. :) Quote
ThePentiumGuy Posted November 23, 2004 Posted November 23, 2004 I'd recommend drawing to a Picturebox or a Label :P, when you input the intptr, simply use myLabel.handle Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
Ming_Lei Posted November 23, 2004 Author Posted November 23, 2004 I am using C# and Managed DirectX Quote
ThePentiumGuy Posted November 24, 2004 Posted November 24, 2004 lol, yeah you can do this in C# and Managed DirectX.... Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
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