ALEX_0077 Posted October 12, 2004 Posted October 12, 2004 Hello! I have been documenting my latest piece of work, but need input as to what people feel would be a neccesity to have. The purpose of this software is to allow the creation of pixel/vector based graphics and have them saved in a 32-bit ARGB* format or possibly as a metafile; basically, a huge wrapper for GDI+ that the software will access by script. It encompasses 2-D Vectors, Imaging, and Typography. Some Things I have planned on and already documented for: -There needs to be 2 types of zoom: one that pixelates the more you zoom in (since thats what happens if you show your art on a smaller resolution!), and one that stays all vectorish, just like Flash does when you zoom in. -It must be able to have more that just solid, gradient, and image fill. What about the basic hatch brushes and adding your own algorithem(s) (e.g. -fractal) to create your own textures? -The software's environment will allow for plug-in support. -It will support not just .bmp, .png, .jpeg, .gif, .ico, et... (the stuff built into GDI+), but will also integrate the ability to edit/make Icons (both single, and the ones with more that one icon), AND Cursors (.cur and .ani). Anyone have any suggestions? (UI? new Features? etc...) Thanks in Advance! :D NOTE: I do not intend to make a Flash MX clone or Photoshop clone. This software is oriented twards enriching the experience of the Pixel (or even Texture?) artist with helpfull features and such. Quote Me = 49% Linux, 49% Windows, 2% Hot gas. ...Bite me. My Site: www.RedPierSystems.net -.net, php, AutoCAD VBA, Graphics Design
ThePentiumGuy Posted October 12, 2004 Posted October 12, 2004 Just a random thought, isn't GDI+ slow for this kinda thing? -The Pentium Guy Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
ALEX_0077 Posted October 13, 2004 Author Posted October 13, 2004 Thank you, PentiumGuy. :D I figure thats a problem if I need to draw a zillion frames a second. ;) A paint canvas tends to be a static one. If i go into speed-needy animated stuff, there must be some sort a work around. A possibly way to 'speed up' GDI+ might be if I draw all objects to DX surfaces,and only redraw that surface if the object changes color or size and stuff. That way, i can draw at high frame rates with the power of DX and the beutty of GDI+. (I hope :p ) Quote Me = 49% Linux, 49% Windows, 2% Hot gas. ...Bite me. My Site: www.RedPierSystems.net -.net, php, AutoCAD VBA, Graphics Design
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