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Posted

Sorry for a stupid question... actually how does it determine which face is "back"?

 

 

 

I have 3 vertex:

v0: (0, 1, 2)

 

v1: (0, 0, 2)

v2: (1, 0, 2)

 

which form a simple right-angled triangle.

 

 

 

and I have the camera:

position: (0, 0, -5)

 

lookAt: (0, 0, 0)

Up: (0, 1, 0)

 

when I use the default culling mode (counterClockwise), I can't see the triangle...

 

But when I turn it off or use the Clockwise mode, I clearly see that, with differently colored vertex, my triangle vertex are counterClockwise... (v0 on top, v1 left and v2 right)

 

I'm mad with this, anyone got the same question? I really can't understand this...

Posted

Thanks for the quick help!!

 

So, setting cull mode to CounterClockwise means that triangles with counterclockwise vertex are backward facing and will not be drawn...

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