ThePentiumGuy Posted July 8, 2004 Posted July 8, 2004 hey - i thought API's like d3d and all dont flicker.. i rendered a mesh (actually a very 'thick' mesh) as i move across it, it flickers i know this is some sort of programming error - its not my comp/graphics card(i mean cmon a 9800 pro should be able to handle it) i cleared the ZBuffer, i cleared the Target.. i dont know what im doin wrong do i have to store the mesh in a buffer somehow? pent Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
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