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hey - i thought API's like d3d and all dont flicker..

 

i rendered a mesh (actually a very 'thick' mesh)

as i move across it, it flickers

 

i know this is some sort of programming error - its not my comp/graphics card(i mean cmon a 9800 pro should be able to handle it)

 

i cleared the ZBuffer, i cleared the Target.. i dont know what im doin wrong

 

do i have to store the mesh in a buffer somehow?

 

pent

My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!)

vbprogramming.8k.com

My Project (Need VB.NET Programmers)

http://workspaces.gotdotnet.com/ResolutionRPG

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