TechnoTone Posted January 31, 2003 Posted January 31, 2003 I have a program that I was once working on to do with artificial life / artificial intelligence in VB6. I stopped development on it because it started to get too slow and I began to lose interest. Now that I have a much faster computer and a better development environment I am eager to get back into it again. The main display of this program is essentially a grid of anywhere from 10x10 to 100x100 cells. Think of the traditional game of life but with more diversity and complexity. As this program will be pushing the system to its limits already - just by running the simulations - I want to reduce any extra overheads as much as possible. My question is, will I be OK sticking with the standard VB.NET graphics classes or should I venture into other methods of producing graphics to get the best performance? Quote TT (*_*) There are 10 types of people in this world; those that understand binary and those that don't.
*Experts* Nerseus Posted January 31, 2003 *Experts* Posted January 31, 2003 Assuming everything fits on the screen (no scrolling) you'll have NO trouble using GDI for your drawing. With the typical game of "life", you're just drawing a bunch of tiles. As long as you don't try making each tile a PictureBox control you'll be fine. :) -nerseus Quote "I want to stand as close to the edge as I can without going over. Out on the edge you see all the kinds of things you can't see from the center." - Kurt Vonnegut
TechnoTone Posted January 31, 2003 Author Posted January 31, 2003 :cool: Thanks. Quote TT (*_*) There are 10 types of people in this world; those that understand binary and those that don't.
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