GoDarkCherries Posted June 3, 2004 Posted June 3, 2004 Hey everybody, i would like to know how to make collision detection between objects (e.g. cubes, spheres, Cone). I am using C++ so i really need C++ notation please OR useful concepts would also be great. Thanks to all. Quote
Administrators PlausiblyDamp Posted June 3, 2004 Administrators Posted June 3, 2004 http://photoneffect.com/coldet/ may be worth a look Quote Posting Guidelines FAQ Post Formatting Intellectuals solve problems; geniuses prevent them. -- Albert Einstein
ThePentiumGuy Posted June 3, 2004 Posted June 3, 2004 D3DXMeshIntersect lol its yourmesh->Intersect(v3,v3 [intersectinfo,intersectinfo]) the stuff in []'s are optional check out the directX SDK help file Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
GoDarkCherries Posted June 3, 2004 Author Posted June 3, 2004 What if i am not loading the object from a mesh file? I mean if i am trying to collision detect between two simple objects. (e.g. two cubes). Quote
ThePentiumGuy Posted June 3, 2004 Posted June 3, 2004 ohh i think there's something called Bounding Volumes, u shoudl look into that Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
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