movafova Posted June 3, 2004 Posted June 3, 2004 Ok, so the only way I've managed to smooth out the flickering with drawing to this panel I have is by capturing the invalidate event and the paint event, with both just calling the same function. This, unfortunately, leads to a stack overflow, but the animation is smoother. Quote
ThePentiumGuy Posted June 3, 2004 Posted June 3, 2004 - the paint event is for GDI+ and the invalidate event is for GDI+ (im guessing you accidentally clicked "new thead" rather than "reply" from your old post which speaks about directX) pent Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.