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Posted
Ok, so the only way I've managed to smooth out the flickering with drawing to this panel I have is by capturing the invalidate event and the paint event, with both just calling the same function. This, unfortunately, leads to a stack overflow, but the animation is smoother.
Posted

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the paint event is for GDI+ and the invalidate event is for GDI+ (im guessing you accidentally clicked "new thead" rather than "reply" from your old post which speaks about directX)

 

pent

My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!)

vbprogramming.8k.com

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http://workspaces.gotdotnet.com/ResolutionRPG

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