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I'm currently working on a networked game which will start out PC only, but will then be ported to macs. My server is Windows 2003.

 

My graphics and networking experience is with .NET/C#. My question is, can I use Sockets or TcpConnection in .NET to connect to Macs? Are .NET Sockets compatible with Mac sockets? Or will I have to write at least the networking part in C++? And in that case, would it be easier to just write the whole thing in C++?

 

Thanks.

 

-Nick

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