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Posted
You have to provide it ray in the model space. This means that you need a point in space and a direction. If you have this data in world space then you'll have to transform it to model space by multiplying by inverse of world matrix. It'll return true or false telling you if the ray hit the model. Some overloads also give you further information about which face exactly was hit and so on...
Posted

wow...

there's more to this than i thought :O - im gonna go look into this

thanks kavan (hey btw, are you the same guy who made the ArtificialHeart game engine???, cuz i know ive seen you before),

pent

My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!)

vbprogramming.8k.com

My Project (Need VB.NET Programmers)

http://workspaces.gotdotnet.com/ResolutionRPG

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