LDV Posted April 20, 2004 Posted April 20, 2004 Ok, Guys, Thanks i did it. But there is still a problem. If i draw somethings uding .UpdateSurface or .StrechRectangle the quad shows transpernet on them. - that's OK. But if i draw something using the Sprite object (Yes - with Alpha flags) it draw over the Quad, and i can not see the transpernt quad. Maybe it's something for the order i do the: m_sprite.Begin(SpriteFlags.AlphaBlend);?? Or maybe it's something using the .Z property?? Here is some code: The Vertex: m_device.RenderState.CullMode = Cull.None; m_device.VertexFormat = CustomVertex.PositionColored.Format; m_vertexFade = new VertexBuffer(typeof(CustomVertex.PositionColored), 6, m_device, 0, CustomVertex.PositionColored.Format, Pool.Default); CustomVertex.PositionColored[] fverts = (CustomVertex.PositionColored[]) m_vertexFade.Lock(0, 0); fverts[0] = new CustomVertex.PositionColored(0, 0, 1, m_clrFade.ToArgb()); fverts[1] = new CustomVertex.PositionColored(0, 768, 1, m_clrFade.ToArgb()); fverts[2] = new CustomVertex.PositionColored(1024, 768, 1, m_clrFade.ToArgb()); fverts[3] = new CustomVertex.PositionColored(0, 0, 1, m_clrFade.ToArgb()); fverts[4] = new CustomVertex.PositionColored(1024, 0, 1, m_clrFade.ToArgb()); fverts[5] = new CustomVertex.PositionColored(1024, 768, 1, m_clrFade.ToArgb()); m_vertexFade.Unlock(); The drawing of the obeject with Sprite object: sprite.Draw(m_texture, m_rect[num], new Vector3(0, 0, 0), new Vector3(x, y, 0.5F), Color.FromArgb(255, 255, 255, 255)); Thank you all in advance, LDV Quote
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