rifter1818 Posted March 8, 2004 Posted March 8, 2004 What are the major differences between the types of meshs? Also what options for exporting meshs from maya 5 are best? (using the exporter that came with the summer extra's). Thanks all Quote
RobyDx Posted March 8, 2004 Posted March 8, 2004 mesh: normal mesh progressiveMesh: able to reduces the number of vertex and faces in real time patch mesh: based on patch rectangle or triangle (can result more smoth by increase vertex in realtime) skinmesh: to perform skin animation that's all i think Quote Come to visit
rifter1818 Posted March 8, 2004 Author Posted March 8, 2004 K, Also What type of X file is best? Quote
RobyDx Posted March 8, 2004 Posted March 8, 2004 What type of X file is best? The one who work, I don't notize differenze between binary or text. The importants is that is correct IF you want to ask what mesh type is best depend from what you need (animation, fixed, that change complessity etc) Quote Come to visit
rifter1818 Posted March 8, 2004 Author Posted March 8, 2004 Thanks very much for your time RobyDx The one who work, I don't notize differenze between binary or text. The importants is that is correct IF you want to ask what mesh type is best depend from what you need (animation, fixed, that change complessity etc) Im way over my head programming in directx the way i am but im getting there slowly (with help from people like you) the meshs im currently using are for Tweening animation (which im doing myself using graphics streams... ) some are also used as just static meshs, the problem is that the meshs ive made so far (i think text, just exporting them from 3dstudio) work fine on my computer and my friends computer but dont on the school computer,.. there just not visible and no errors seem to be returned either i have been thinking that this may be because of the type of .x File, and thus was wondering what was best. Thank you all for your time. Quote
Kavan Posted March 9, 2004 Posted March 9, 2004 If you're combining with DirectPlay then you should be using binary format. There's a known problem if a user is having non english regional settings that screws up the loaded text x files when using Direct3D in combination with DirectPlay. Quote
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