rifter1818 Posted March 2, 2004 Posted March 2, 2004 i want to render a series of meshs, makeing each one less transparrant to give a blur effect.... How do i set the optamacy (or alpha) value for the whole mesh? n = ((2 * distance) + width) / width for i = 1 to n translateworld(interpolatepoints(p1,p2,1/i)) ' gets a poing 1/nth allong the way from point 1 to point 2 mesh.transparancy = (cbyte(255 / n)) 'the part i need to know how to do mesh.render next i Any ideas? Quote
rifter1818 Posted March 4, 2004 Author Posted March 4, 2004 ***Bump*** Sorry For this folks But Im in need for answers,.. And yes i have been trying latly to aid all of you in your posts,.. Quote
Kavan Posted March 5, 2004 Posted March 5, 2004 You will want to modify the alpha component of your material color. Also set the correct alpha blending render states if you don't already. Quote
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