gooky Posted February 20, 2004 Posted February 20, 2004 I have made a small application using managed directX. The purpose of this is to show 3d files. The biggest files contains like 200000 faces, which is not able to be processed using DrawPrimitives. The maximum is Caps.MaxPrimitiveCount which on my GC is 65535. I tried to do multiple DrawPrimitives, but when drawing a new round, the old ones seems to dissapear. To me it looks like that DrawPrimitives draws to a buffer, which in the end is drawn to GC. How can I get around this problem? Thanks in advance, Quote
Menge Posted February 21, 2004 Posted February 21, 2004 hmm... being a little stupid here (but the best solution i could think of first hand), you could draw to various surfaces and then compose it. as in each block of polys would end up being atexture that you would compose afterwards... this would force you to render back->front tho maybe i'm just stupid :P Quote Menge
gooky Posted February 21, 2004 Author Posted February 21, 2004 No, it is because I am a total newbie. I am going to look into your suggestion, and return after the weekend. Quote
ThePentiumGuy Posted February 21, 2004 Posted February 21, 2004 lol.. just curious, but what is GC? Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
Administrators PlausiblyDamp Posted February 21, 2004 Administrators Posted February 21, 2004 at a guess - Graphics Card Quote Posting Guidelines FAQ Post Formatting Intellectuals solve problems; geniuses prevent them. -- Albert Einstein
ThePentiumGuy Posted February 24, 2004 Posted February 24, 2004 ah! lol!! all this time i was thinking, GameCube.... Quote My VB.NET Game Programming Tutorial Site (GDI+, Direct3D, Tetris [coming soon], a full RPG.... you name it!) vbprogramming.8k.com My Project (Need VB.NET Programmers) http://workspaces.gotdotnet.com/ResolutionRPG
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