LDV Posted February 9, 2004 Posted February 9, 2004 Hi, I'm trying to view a portion of a texture using DirectX3D. I'm using the Sprite class. When using TextureLoader.FromFile(device, fileName); It draws the Texture not with the right size..... Why is it?? When using TextureLoader.FromFile(device, fileName, size, size, Filter, usgae etc') It draws the Texture in the right size but with no Alpha blending. Why? LDV Quote
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