noahfields Posted January 26, 2004 Posted January 26, 2004 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_m/directx/direct3d/tutorials/tutorial1.asp I'm just getting started with DX9 with C# and its my first graphics API that I've worked with so I'm a complete novice. The tutorial is decent but doesn't explain anything beyond "creates a nice blue background" which.. is sort of obvious once the program is run. So I just want to make sure that I'm getting the right hold of things. Here's what I'd like to clarify: 1. Device.BeginScence() starts ONE frame.. or buffer I guess? ...that shows on image on a screen. 2. Device.EndScene() closes that ONE image and everything that has to do with a displayed object inbetween Begin and End is shown in that one frame. 3. Device.Present(). This puts that frame (from the back buffer I guess) on the form and it starts over. So the while(frm.Created) makes this happen many many times per second. All I need is a yes or no answer. Thanks. -NF Quote
NK2000 Posted January 26, 2004 Posted January 26, 2004 simple answer: the managed directX documentation isnt that good i am working on a project which have a own documentation (of course also the current one but also additional information and comment posting etc.. + tutorials) if you really want to start then read that: http://staff.develop.com/candera/weblog2/articleview.aspx/DirectX that should definitly help have fun Quote
Optikal Posted January 28, 2004 Posted January 28, 2004 noah: yup, sounds like you understand it Quote
noahfields Posted January 29, 2004 Author Posted January 29, 2004 Thanks a lot for the tutorial! MSDN should have content like that for all of their stuff... but they have so much. Anway, thanks again! Quote
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