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Hello,

 

How can i detrmine the amout of available video memory left and used?

 

I'm trying to DiretX3d.CreateOffPlainSurface(...Poo.Default) and i get NotAvailableVideoMemory exception.

 

When i use the Pool.SystemMemory - i have no problem.

 

BTW, to do BitBlt then, i need to use device.UpdateSurface instead of StretchRectangle - is there another way to do it?

 

Thank you all....

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