LDV Posted January 3, 2004 Posted January 3, 2004 Hello, How can i detrmine the amout of available video memory left and used? I'm trying to DiretX3d.CreateOffPlainSurface(...Poo.Default) and i get NotAvailableVideoMemory exception. When i use the Pool.SystemMemory - i have no problem. BTW, to do BitBlt then, i need to use device.UpdateSurface instead of StretchRectangle - is there another way to do it? Thank you all.... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.