Jump to content
Xtreme .Net Talk

Recommended Posts

Posted

You can set an event to accquire a Direct3D9 Texture that contains the current movie frame, this can be rendered using the Sprite class so that it is 50% translucent. There is an example of this in the SDK in the AudioVideoPlayback section. If you want to use DirectDraw, there is no support at all.

The event is Video.TextureReadyToRender.

 

What do you mean by "flip"?

.Net allows software to be written for any version of Windows and not break like Unmanaged applications unless using Unmanaged procedures like APIs. If your program uses large amounts of memory but releases it when something else needs it, then what's the problem?
Posted
If you want to draw it back to front, I'm not sure about that, I doubt the sprite class can handle that you'll probably have to billboard it manually.
.Net allows software to be written for any version of Windows and not break like Unmanaged applications unless using Unmanaged procedures like APIs. If your program uses large amounts of memory but releases it when something else needs it, then what's the problem?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...