Hi,
I have just started programming DirextX in C#. I have a question about the basics.
I have created a simplke cube mesh in Max 6 then exported the mesh with texture into a file named cube.x
Tutorial Here
Then I loaded the mesh into my app. I have rotated and zoomed around the object no problem. Also using standard mesh objects I have created other cubes etc. in myproject.
I have been having a blast.
World ... location for placing objects.
View ( or camera ) ... location of you viewing
projection ... Field of View, aspect of ratio, start view point on z axis, end view point z axis
One Question though is that after the end view point of the projection goes out of range, it cuts my mesh off into blue space .... anyone know anything about envoirnment mapping or volume fog?
I have just started programming DirextX in C#. I have a question about the basics.
I have created a simplke cube mesh in Max 6 then exported the mesh with texture into a file named cube.x
Tutorial Here
Then I loaded the mesh into my app. I have rotated and zoomed around the object no problem. Also using standard mesh objects I have created other cubes etc. in myproject.
I have been having a blast.
World ... location for placing objects.
View ( or camera ) ... location of you viewing
projection ... Field of View, aspect of ratio, start view point on z axis, end view point z axis
One Question though is that after the end view point of the projection goes out of range, it cuts my mesh off into blue space .... anyone know anything about envoirnment mapping or volume fog?