CryoEnix
Regular
Hey guys - included here is the source code for a game I'm creating called 'Nukerz', a bomberman clone that I'm sure you're all familiar with.
Anyhoo, the problem is with the timers I use to move the player around - they only seem to last for about a second before cutting out by themselves. Simply run the program and click the 'test' label, and wait a few seconds to initialize it. The controls use WASD.
Please get back to me as to why the movement is staggered - I haven't even implemented collision detection yet, so I'm at a loss.
Oh, the movement code resides in the 'Player' class!
Thanks
Anyhoo, the problem is with the timers I use to move the player around - they only seem to last for about a second before cutting out by themselves. Simply run the program and click the 'test' label, and wait a few seconds to initialize it. The controls use WASD.
Please get back to me as to why the movement is staggered - I haven't even implemented collision detection yet, so I'm at a loss.
Oh, the movement code resides in the 'Player' class!
Thanks
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