ThePentiumGuy
Senior Contributor
I have a computer with a 9800Pro, which is great and supports hardware vertex processing. But then again, I'm doign some "beta" testing and came to the conclusion that this HP doesn't support hardware vertex processing....
Half the things that I do require hardware vertex processing, and this computer makes me use software veretx processing, dropping my frames per second from 500 to 6 (this is rendering an animated mesh, heightmap and skybox).
Is this a common problem? Computers with integrated graphics require software vertex processing?
See the reason I'm asking is, I went to dxdiag -> Display -> Test Direct3D and it said it supported "Direct3D 9 Hardware Accellerated Devices." But how come my application doesn't work with Hardware? This computer's only a year old. The computer next to me (another HP) is about 2 months old, has integrated graphics, and STILL doesn't work with hardware. Just that one change from Hardware to Software makes it work.
Edit: I just did a test using DeviceCaps and found out that my IGP computer doens't SupportHardwareTransformAndLight or SupportPureDevice.
Can anyone explain if I'm doing something wrong? dxDiag indicates that Hardware works, but my applicaiton won't work with Hardware, I have to use Software vertex processing.
Thanks,
-The Pentium Guy
Half the things that I do require hardware vertex processing, and this computer makes me use software veretx processing, dropping my frames per second from 500 to 6 (this is rendering an animated mesh, heightmap and skybox).
Is this a common problem? Computers with integrated graphics require software vertex processing?
See the reason I'm asking is, I went to dxdiag -> Display -> Test Direct3D and it said it supported "Direct3D 9 Hardware Accellerated Devices." But how come my application doesn't work with Hardware? This computer's only a year old. The computer next to me (another HP) is about 2 months old, has integrated graphics, and STILL doesn't work with hardware. Just that one change from Hardware to Software makes it work.
Edit: I just did a test using DeviceCaps and found out that my IGP computer doens't SupportHardwareTransformAndLight or SupportPureDevice.
Can anyone explain if I'm doing something wrong? dxDiag indicates that Hardware works, but my applicaiton won't work with Hardware, I have to use Software vertex processing.
Thanks,
-The Pentium Guy
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