Usefull persons needed...

EFileTahi-A

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Joined
Aug 8, 2004
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Portugal / Barreiro
I'm looking for persons who are willing to participate on my 1 year old project, an RPG maker program (which is in the works).

I seek persons to fit following categories:

- Coder
- Graphic artist
- Sound/musician
- Designer
- Creative/Ideias

Requirements:
You need to love RPG games or atleast understand how do they work.

Also, If you know a place where I "might" have a "change" of recruiting someone for this (because I almost know I won't find anyone here), please, let me know about it.

I also will post info about this project if interest is shown.
 
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Would need to know a little more about your project to see if I got anyone that might be interested.

2D or 3D?
DirectX or GDI+?
Paid or not paid?
What is already done in the project?
 
I feel like I'm bringing this stuff up a lot recently, but why don't you try starting a project on soruceforge or got dot net? Both are free and chalk full of people who want to work on stuff and/or use stuff. Plus, and I know it's a personal interest thing, but maybe you can find a fledgling RPG project that is already started and breath new life into it? Rather than starting your own project that (cynically, let's face it) will probably never be finished, you might be able to join another project and possibly take that further than it's ever been before. In the end, that might be a winning situation for everyone.
 
Wow... I really though nobody would post my thread (I'm serious).

Ok... Arch4ngel I will post detailed information about this project with screenshots of it. (I'm so happy!)

mskeel, I apreciate your post but with all due respect, that's simply out question, because this project of mine is way too personal and special for me :) but I really apreciated those links ;).

Anyway, I do believe there is nothing like this project of mine out there. I might just popped up on the top-ten idiots (it was another word I wanted to say, like, I think I'm too good or something, but I don't know how to say it in english), because from few RPG markers I've seen, they do not offer such flexibility like "me program".

I will start right away your post Arch4Angel!

Thank you both for posting out
 
EFileTahi-A said:
...this project of mine is way too personal and special for me...
I know what you mean. Sometimes you just have to do it, becuase you just have to do it. Good luck to you!
 
Ok (deep breath)...

How and why all this started…
I'm building this project because I always wanted to create my own games since I was 11 years old and played Rebelstar on ZX Spectrum. I loved that game so much (still do), but SO very much that I lost count of how many times I found myself imagining the features I could add or change to that game, BUT, if only I could code. This was in 1989. In December 2003 I got this chance to work on a desperate company who was looking for a coder for VB6 programming. They were so desperate that hired me even knowing that I had absolutely no coding skills, well, I knew what variables were as I made a text based game on ZX Spectrum’s basic language, but, that was it. I had only 2 weeks to show them what I could do so that they could appreciate both my learning and creative capabilities, so, I made them a small agenda program which gladly impressed them a lot (specially the graphic part, well I guess I’m ok with graphics).

I’ve been working as coder since then. At the moment I develop software to another company in C# language and I've put aside VB6 language (gladly). I have some serious skills now (at least they serious for me having in count what I knew 3 years ago) so I begun one my lifetime projects involving video games: the development of program to create games. Well I guess that’s it…

Goal of the Project (Codename E.R.P.G.I. – EFile’s RPG Invoker)

As I stated before, the purpose of this project is to let users create games, 2D RPG games, either simple or very complex (it all depends on you). However, since this application is somewhat flexible, with good imagination you can create other types of games like adventure games. I also want to give people without any coding skills a chance to bring their projects to life. It’s so damn frustrating to have fully documented and potential awesome projects in your drawer dying (so you think), just because you lack on coding skills… I want to change this!

Finally the project itself
I shall start with the visuals and game play concept right away.

Graphics and Map Design

[the following is already implanted]
- This project produces tile based games of 32*32 pixels.
- Sized maps ranging from 10x10 up to 500x500.
- Sprites sizes supported are from 32x32 to 256x256 in 32bit color depth.
- It supports PNG with Alpha transparency and BMP formats.
- Managed DirectX is being used to display the graphics.
- Logically, you can create your own graphics and use them on ERPGI.
- Five graphical layers are available for you to play with.

So, now that you know what are ERPGI’s graphic capabilities let me explain to you how do you manage all this in the program, well, why not a using a image to explain most of it?

ERPGI_Graphics.jpg


As you can see in the image, all graphics are displayed on the right in separated folders and categories, the program scans for the user-specified path to the graphics folder and loads its contents as following:

- Primary folders inside graphics folder are to be considered “Themes”
- Any folder then found inside a primary one is to be considered “Categories” (represented as folders in the picture, got lazy to change this?).

You then select the desired theme and category to display all tiles available in it. Then, you simply select the sprite you want and mark it on the map. A tree tile is selected in the picture, all selected tiles are showed in the bottom-right with its original size to make map building esier.

Four graphical layers were used to create the forest map. Let’s take a look at the bellow picture:

ERPGI_Layers.jpg


First layer is registered with green grass 256x256 sprites, second layer haves dark spots also in 256x256 sprites, third layer haves the trees in several sprite sizes, yet the player (the little wizard looking fellow) and finaly the forth layer which displays the fog/clouds sprites. The fifth layer was not used because there was no need to . Anyway this shows to you how can you organized your graphics and what kind of effects you can do when using layers effectively.

Its 11:38 pm and I have to get my arse quite earlier from the bed tomorrow... I'm going to bed. There is so much to tell you yet... How you create your creatures, their skills, their attributes, the leveling up system, AI behavior, the great anatomy system you can fit in creatures, events, dialog construction, items creation, the customized interface for the game... Oh well... If this interests you please post out...
 
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Wow! This looks impressive. And it looks pretty good too. I had no idea. I thought you were talking about some head in the clouds "wouldn't it be cool if" project, but it looks like this is quite a ways along. What do you actually need help with?

And yes, please tell us more.

[I am still going to gently encourage you to at least investigate sourceforge as an option for finding workers for your project. They'll give you a collaboration environment and some space to publish everything you're telling us here. Plus, the means to distribute when you are ready. You would be the program manager and have direct control over who works on the project and what they do. Anyway, looks awesome!]
 
Woww... like mskeel said... that is really impressive.

That looks like Diablo-like interface. Hey maybe your the next one to release a World of Warcraft-like game!!! :P

No but honestly.. if you want to build an editor... make sure you have a map editor (which looks like it), a character editor, a story editor, object editor(weapons, etc.).

Make sure also to avoid any copyright problems. Those might kill your project in a snap.

I will inform my friend to see what he got :P
 
Jesus! I'm so happy you guys liked it! I'm trully flattered with your coments.

Thank you so much folks! :D

No but honestly.. if you want to build an editor... make sure you have a map editor (which looks like it), a character editor, a story editor, object editor(weapons, etc.).
What you see in the screenshots is the program (project) itself. This is not an editor.

As a RPG maker program, it creates full-stand-alone games, thus, you will logically have controll and be able to create/modify maps, creatures, dialogs, items etc...

Anyway, the graphics you see are 3D rendered (except the green grass which was made from scratch in Paint Shop Pro) and they were rendered by me in Cinema4D. So, how good are the graphics and how good are the games you (will) create with this software depends entirely on you.
...What do you actually need help with?
MsKeel, I will answer this once I fully debrief the project :)

I will continue the project briefing once I get home! :) (can't wait!)
 
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Ok, I'm back.

Just to finalize the graphic part, you will also be able to see what tiles and layers are resitered/marked with images. This is done by showing colorfull squares. EAch color corresponds to a diferent layer. Lets have a look.

ERPGI_SRT.jpg


This makes your life esier when you wish to delete a sprite from a specific tile in a specific layer ;).


Ok, now let's talk about the gameplay concept.
[the following is not implanted yet]

"The World moves when you move". Now what the heck Am I talking about? Have you ever played Adom (Acient domains of Mistery)?
It uses (or will use) the same game play mechanism. When you move one square/tile in any of the 8 available directions your turn ends and you pass the turn to all NPC creatures around you, meaning that, they will move also only one square (in case they will move at all) and freeze until you move again (end your turn once more), but this happens so fast that you will not have to wait for them to move to finish their turn at all. Once you Download Adom HERE to better understand what I'm talking about.

However, when a creature attacks you or you attack a creature combat mode is activated. The mechnism applyed once in combate mode is what I call "Fallout" mechanism, which, yes, uses the same mechnism Fallout uses to combat, that is, you will have a certain amout of action points available to you and NPC to be used before ending a turn.

There will be a many things you will be able to change in your ERPGI's projects game play mechanics, like, you can create games which will always act in Fallout mode so that you can create games like my old Rebelstar/LaserSquad (turn based tatical squad combat games).


Now, lets see how do you manage/define attributes, skills and other variables in ERPGI
[This is already implanted]

Note: All characters, items, dialogs, basically everything you type is stored in an Access Database.

Bellow is a shot of the window in which you create Traits (Primary/secondary attributes, skills or any other kind of variables related to creatures).

ERPGI_Traits.jpg


In this window you create ALL traits that will be available to characters in the game. You can create as many traits you like and categorize them. If you want to add 1000 skills... well go ahead :).

More to come tomorrow... :)

Please, post your feedback.
 
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