Use DXUT or not?

SuperFreq

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Aug 28, 2003
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I am begining to build up a 3D engine using DirectX and my question is this: I am going to be limiting myself by using the DXUT framework in my engine? It looks to be an easy way to get things started, but should I just write my own from scratch? I just don't want to be kicking myself down the road when I want to use a feature that perhaps it doesn't do as well.

Thanks.
 
The framework provided with the SDK is a very nice piece of code to get you started. What I would suggest though is studying the code for a while, see how things work, this would especially apply if you don't have any previous experience with DirectX.
 
So are you suggesting I just check out what DXUT does but still try and build my own? That seems like the best way to go.
 
Remember that DXUT is not an official part of the SDK so it doesn't go through the same level of QA and more importantly they have no requirement to maintain compatibility between version releases.
 
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