Inside my {Try} I attempt to load a file [StreamReader], if this fails (for example the file is not there) the error is caught in the {Catch} and the function terminates [exits {Try}].
Problem is I do not want the application to stop because it was unable to load the file, is there a way to catch the error [inside the {Catch} I would log the error to file] and then return to the {Try} section to continue processing?
Problem is I do not want the application to stop because it was unable to load the file, is there a way to catch the error [inside the {Catch} I would log the error to file] and then return to the {Try} section to continue processing?
Last edited: