akuehn3000 Posted January 31, 2004 Posted January 31, 2004 Hi, I´d like to put a texture on a standard primitive created with Mesh.Sphere() or Mesh.Box(), for example. How can I set the texture coordinates on these objects? When just setting a texture, it seems that it´s not being rendered. Quote
NK2000 Posted January 31, 2004 Posted January 31, 2004 normally you can apply texture coordinates in the X files but you can also do it afer loading by changing the u and w variables at the single vertexes in the vertexbuffer/indexbuffer of the mesh Quote
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