My past experience has been with OpenGL, so I'm used to be able to specify a normal, texture, and color for every vertex. I'm now using MDX's CustomVertex, and I've found several different combinations. I've found textured+normal, normal+color, etc. But none of them allow all 3. If I want to have lighting, I need normals. But then I can't do both colors and textures, which forces me to create textures of several different colors, instead of allowing me to use the color of a vertex to blend and affect the color of the texture. Is there a way around this?
Thanks.
-Nick
Thanks.
-Nick